Pongstruction, end of second day

Haven’t had as much time to code as I wished, but I’ve been progressing. Had some inexplicable issues with phaser and collisions with tiled layers, which were fixed once I figured out I had to tell which layers the collisions are happening in.

Now you can pull the ball towards a paddle with the magnet beam!

So far in the game: movable paddles, destructible blocks, indestructible blocks, magnet beam and it’s charge and cooldown timers. Lots of sparkly particles too!

Next it’s time for moving enemies in the “castles”. I’ll have to also see to some better suited tiles for the castle walls. There is also a possible performance issue on how I’m drawing the background layer to the game. Should probably have it as a single repeating image rather than a tiled layer that has a bazillion tiles.

pongstruction_2