Warigami Post-Mortem

Warigami tries to combine the handheld LCD console style animation and gameplay experience with modern colorful graphics. The things went right:
– Graphics and animation actually gives the impression of a modern LCD console while playing.
– Gameplay is much more enjoyable than what we expected to get with almost no time to evaluating mechanics design.
– The implementation is working, even though it was the first time I ever wrote C++.
The bad:
– Windows build. I work on Linux. I didn’t do the testing on Windows until the last moment even though I knew there will be problems. The build is working, but it doesn’t open on few systems due to some missing DLL issues.
– Intro and story scenes. They were not planned from the beginning so we failed to make the animations for them. Still, they are looking good even without animations.
– No levels. I tried to make the implementation as dynamic as possible. There is already support for many level variations in the game, but we didn’t have any time to actually design levels so we went on with the optimum values.
Anyway, we hope you like it.

