Ludum Dare #34, time #6! I’m in!
Hello everyone,
I’m in for my 6th time! I’ve got a couple new fancy tools I’d like to try out this time around, so we’ll see how it goes. For the most part, my toolset hasn’t changed, but here’s a rundown:
- Html 5 Canvas / Javascript, using the Phaser framework. I’ve also made a custom plugin for it since the last dare, PhaserIlluminated. It’s a 2D lighting engine for Phaser as it lacks the support for it. Hopefully I can put it to good use!
- As always, Gimp for art. Tried and true.
- Spriter may be used if I decide to do something that’s not pixel art. I like how it makes fluid animation easy, but the trade off is it’s not all that useful for pixel art styles where sprites change greatly between frames.
- I’ve really been enjoying learning about music creation and making a few of my own songs. So to continue growing in this area, I will be making another custom soundtrack this time around, using Bosca Ceoil, a simple music creation app created by Terry Cavanagh.
- BFXR for random game sound generation. Bleep bloop, bleep bloop!
- Sublime Text 3 for code editing. The text editor is mightier than the IDE.
- GitHub for source control management, using a Ludum Dare template I created for use with Phaser. To be in line with the rules, I’ve hosted it here. Feel free to use it, if you wish! It contains a rudimentary state management system and a preloader. Just change the images around to whatever suits you. I’ve also added support for logging Google events! I hope to get some useful information about how people are playing my game in the weeks following the dare.
- My own website to host the finished product. Now completely redesigned!
- Chronolapse for time lapse capture. Nothing more satisfying than analyzing how the weekend went by watching a condensed video of it all happening over again.
Thanks for reading! Good luck to everyone and I hope everyone has a great time during the dare!
~Cudabear