Ludum Dare #34, time #6! I’m in!

Hello everyone,

I’m in for my 6th time!  I’ve got a couple new fancy tools I’d like to try out this time around, so we’ll see how it goes.  For the most part, my toolset hasn’t changed, but here’s a rundown:

  • Html 5 Canvas / Javascript, using the Phaser framework.  I’ve also made a custom plugin for it since the last dare, PhaserIlluminated.  It’s a 2D lighting engine for Phaser as it lacks the support for it.  Hopefully I can put it to good use!
  • As always, Gimp for art.  Tried and true.
  • Spriter may be used if I decide to do something that’s not pixel art.  I like how it makes fluid animation easy, but the trade off is it’s not all that useful for pixel art styles where sprites change greatly between frames.
  • I’ve really been enjoying learning about music creation and making a few of my own songs.  So to continue growing in this area, I will be making another custom soundtrack this time around, using Bosca Ceoil, a simple music creation app created by Terry Cavanagh.
  • BFXR for random game sound generation.  Bleep bloop, bleep bloop!
  • Sublime Text 3 for code editing.  The text editor is mightier than the IDE.
  • GitHub for source control management, using a Ludum Dare template I created for use with Phaser.  To be in line with the rules, I’ve hosted it here.  Feel free to use it, if you wish!  It contains a rudimentary state management system and a preloader.  Just change the images around to whatever suits you.  I’ve also added support for logging Google events!  I hope to get some useful information about how people are playing my game in the weeks following the dare.
  • My own website to host the finished product.  Now completely redesigned!
  • Chronolapse for time lapse capture. Nothing more satisfying than analyzing how the weekend went by watching a condensed video of it all happening over again.

Thanks for reading!  Good luck to everyone and I hope everyone has a great time during the dare!

~Cudabear