Hey PoV, it’s Feb 1st. What’s going on?

Hey folks!

It has been a month since I’ve said anything, and I owe you guys an update.

Me, I’m still finishing up my Steam port of Smiles HD. Like we always do, I under-estimated the amount of work necessary to finish the port. This was a C++ game I wrote back in 2008, over 6 years ago. I haven’t seriously touched the code for about 3 years, and the bit-rot is real.

Since then, SDL2 was released, and pretty much all fixed-function GPUs have gone extinct. I’ve been using shaders and SDL2 so long now, I don’t want to go back. This meant making the game work with my current code-base, and unfortunately finishing parts of the code-base as it hasn’t shipped a game yet.

SmilesST06

SmilesST07

The game is working again, but it still needs a lot of TLC. That and I’m going to have to rework/redo the high scores and achievements to be Steam friendly. I’m hoping this only take 2 more weeks… but yeah. This game, the Patreon, and the donations are my only income right now, so it kind-of has to be done ASAP. :)

I had planned to start on the new Ludum Dare website on Monday February 2nd, but I’m just not ready yet.

On March 1st I’ll be travelling and spending the week in San Francisco for the Game Developers Conference. When I get back, we start the countdown to Ludum Dare 32.

It’s also tax time soon, so I’m going to lose a few days to that.

Long story short, development on the new site is going to be spotty these next couple months. I should find some time before Ludum Dare 32 in April, and hopefully even before GDC. But for sure, the new site will not be ready for April. The goal is still August’s Ludum Dare, but we’ll see once I get in the thick of it (this year for sure).

Thanks for your patience.