Soon time for another 48 hours of barely contained, caffeine-laced, panic!
So, I’ve started lining everything of mine up for the coming Ludum Dare this weekend, sadly I mistimed some other things so I haven’t actually had time to do my usual shtick and write up a simple C++ framework. Instead I’ve spent some time cleaning and polishing away a few pieces from another game project I’ve been working on, to end up back at a possible framework for use here.
Hopefully I’ll even have time to finish and test the multiplayer components of the framework, so I can try doing simple multiplayer as well.
The Tools I’ll be using – like always – are;
- Programming/development
- Visual Studio 2015 on Windows.
- GCC 4.6 / 5.0 and LLVM/Clang 3.4 on Linux.
- Git – you’ll be able to follow the project on GitHub.
- SFML – going to use their as-of-yet unreleased Git version, really want access to a few of the features in there.
- Angelscript – I just love this script language.
- Arts and such
- GIMP.
- LMMS.
- Stream-related
- OBS-Studio.
- foobar2000 – I’ve dug through and built a list of songs that Twitch should like too.
- My own stream overlay software, which lacks too much UI/UX for me to consider releasing yet.
- My own timelapse capturing software (made in C#, source is available).
I hope the rest of you are going to have fun, because I’m certainly planning to.
And hopefully games will happen too.