Thanks for 20 votes! (Tiny post-mort)

Thanks for 20 votes! Glad so many of you seemed to enjoy ruining villager's days!

Animation.gif

All in all, I'm pretty happy with how Druid Island turned out. I did not have a strong idea for this theme. Honestly, I wasn't too interested. So I just picked an artstyle and ran with it-- following in the footsteps of my friend lootbndt.

Island generation wasn't all that difficult- I had it up and running in about 30 minutes. Some friends came online and I spent the rest of the night playing halo and trying to think of what to do with it.

Animation2.gif

Day 2, I made the waves move and the plants sway, added flower gathering and villagers and realized I didn't like it. I'd had to cut down the number of creatures you could spawn for scope, so the plants no longer really felt unique. So after maybe 6 hours total of work I stopped and watched most of Fallout. Pretty good show. Not a masterpiece, but I'd recommend.

Animation4.gif

Day 3, I decided to juice it to the gills, add archer enemies, and see if it felt any better. It did! Amazing what some screen shake and particle effects will do! So I grabbed a mallet, my mortar and pestle from the kitchen, mixed some sound effects at my desk, cranked out some music and ta-da! That's pretty much it.

So for the (maybe) 12 hours I put into it, I'm quite happy. I think maybe I'll take this artstyle and see what else I can do with it. I quite enjoyed the turn based characters jiggling all over a bitsy grid. Maybe a soulslike?