In for number nine, but realtime or turn-based?

I'm in!

Tooling:

Engine: Unity

Art: I'm a convert; I switched from pixel art to vector art in Inkscape and I haven't gone back.

Sound: I've tried a few workflows, but these days it's Reaper, VSTi synths, and Audacity. Plus a mini MIDI controller.

I'm less sure about my base code.

I have three options:

  1. My original arcade-style base code, which I used for my first 7 LDs.
  2. My turn-based starter kit which I used last time, and in the 7DRL. But I just made two hex-based turn-based games. I feel I have a lot more to say in that space, but part of me wants to mix it up.
  3. A brand spanking new un-tested code base, meant as a complete replacement for #1.

I usually know at least whether I want to be realtime or turn-based before going in! But this time I'm going to wait to see the theme, and leave my mind open to both approaches.