Do LD developers collaborate and build frameworks?

Do may LD developers use existing game frameworks and collaborate on improving those frameworks?

For example have you seen an amazing LD entry and considered working with the developer on creating a framework for that genre of game?

Or are the best entries already using good frameworks built on their technology stack e.g. Unity / Haxel / Monkey / BlitzMax / Java / C# / C++ / Unreal / Cryengine etc?

OK this would only work if your game worked within or close to a given frameworks genre e.g. FPS, RTS, Platformer, 2D/3D, Racing, Flight so it might reduce the diversity of Ludum Dare entries but I would think it would increase the quality of entries quite a bit.

What do you think, is LD all about re-inventing the wheel or could it be about improving different styles of wheel for different jobs?