Planeterarium .inc Day 1
Phew I'm tired...
So for this Ludum Dare I'm making a sidescrolling survival game about taking care of the ecosystem on a small planetoid.
Day 1 went pretty slow with having to make a character controller on an uneven circle and Unity being annoying. However I managed to enlist the artistic abilities of my friend Kal. I was planning on doing the jam anyway so this was an easy decision.
What I got done today:
- 2D Procedural planet terrain generation system.
- Movement on those planets.
- Energy meter that goes down overtime and faster when you sprint.
Tomorrow I'll be focusing on making an inventory system and mechanics around that and hopefully I can dedicate Monday to creating and balancing the ecosystem.
Anyway Here are some screen shots
Ingame Screenshot

A planet generated with my system

A close up of a spot where the bedrock breaks the surface forming a mountain.
