Ludum Dead - Day 1 Recap

Time to recap on the results of a day full of work.

Mistakes I decided to do this time around:

  1. Working on art before gameplay, as a programmer. I got the feel of the game down, but no prototype gameplay. Realizing that made me almost quit a few hours ago. (Screenshots, though!)

  2. Making a multiplayer puzzle game for Ludum Dare. I'm expecting to get the heck trolled out of it. Be nice, guys.

That being said, I am doing good progress! Time to sleep for now. Good night and good luck to all of you guys.

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