The One About the Update

Hello All,

We just posted an update to our game Shadow Fencer Theatre, our final update before moving on to Post-Jam stuff (assuming no more bugs).  We listened to feedback and realized that the controls were not very intuitive, and people were getting stuck.  So, in this update we added vertical movement to the swords, as well as an in-game control list for those who don’t like to read the text below the screen.

controls

 

We hope people do not feel that this update is outside of the scope of a jam update.  We felt that if people were having difficulties playing, we needed to address it before moving on.  Like, it’s still way janky, but it’s better.  We have a patch notes section on our page, which shows what we have done, with a note on the patch notes stating we want you to rate us how you feel we should be rated.  Meaning, if you don’t like the control change, then just play the game only moving the sword left and right.

We have lots of ideas for continuing post jam, and will post a bit more here. until then, check out our game.

CoverImage

Comments

TerraCottaFrog
19. Dec 2016 · 16:09 UTC
If you changed the controls, you should release the game separately.
Cerno_b
19. Dec 2016 · 18:39 UTC
I find it difficult to say what is too much change and what is allowed. In my entry, I fixed some hitbox issues which in turn made it necessary to do some adjustments to the damage values, so I felt that it may be getting close to the threshold of what was allowed, but since I didn’t add anything fundamental, I felt I was on the safe side.