In Again
So I think I’ll give it a second go. Last time I used C and my custom game engine (Kawaii Engine). This time I’ll do something faster:
- Python
- PyGame
- Pyg Engine (new custom engine)
- SDL (via PyGame)
- OpenGL (possibly)
- The Gimp
- Spriter (possibly)
- TileEd (perhaps)
- SFXR (sound would be nice)
- Git
- Wine
This time I hope to actually produce Windows packages (Un*xen (including OS X) should work from the source release). I really hope that using a language more suitable to rapid prototyping will allow me to produce a better game this time.
Tags: LD35