In Again

So I think I’ll give it a second go. Last time I used C and my custom game engine (Kawaii Engine). This time I’ll do something faster:

  • Python
  • PyGame
  • Pyg Engine (new custom engine)
  • SDL (via PyGame)
  • OpenGL (possibly)
  • The Gimp
  • Spriter (possibly)
  • TileEd (perhaps)
  • SFXR (sound would be nice)
  • Git
  • Wine

This time I hope to actually produce Windows packages (Un*xen (including OS X) should work from the source release). I really hope that using a language more suitable to rapid prototyping will allow me to produce a better game this time.

Tags: LD35