Lonely is finished!

Lonely is finished! My entry to Ludum Dare 38. First night was a bit rough. I couldn't come up with a concrete idea and played around with a planet building/managing game but eventually settled on a sort of 'Were's Waldo' type game. My goal was to make a game that was totally random with a exponential difficulty spike and I am pretty sure this satisfies that. Starting population of the town is 3 people, and each level it goes up 3 so it can get pretty populated by level 10. Because it is infinite you can and will run into fps issues since Unity's path-finding system isn't totally optimized for massive amounts of actors but I am happy how easy it was.

You can view my submission here: https://ldjam.com/events/ludum-dare/38/lonely Enjoy!