MiniLD Day 1 progress

Heya folks, I am here to report my progress for Day 1. I am in Europe so the day is getting late for me, gonna watch a movie with my S/O before going to bed, and onward to day 2. I am getting sick too (a cold) which will not help progress. :(

I am happy about the progress I made today. Here is a small gif (i hope gifs display properly) of what I have accomplished so far.

GIF

This time around I am trying a new approach for planning, since I have a little bit more time than the usual 48 hours. I have divided the bigger ToDo’s like this. Tomorrow’s focus will be to try and do most of the MUST’s still remaining:

MUST haves
Unit movement (Basic pathfinding)
Selection of single and multiple units
Indicator of which units are selected
Map/World
Unit orders AI
Units: design and sprites
Units+Buildings: Health and damage/attack
Indicator on giving units an action
Selection and Action UI
See healthbars for units (selected + on ALT hold?)

SHOULD haves
Fog of war
Objectives
Sound cues for actions, attacks etc.
Some kind of story/motivation for the setting
Smart pathfinding
Crude unit animation (move and attack)
Information/Hint/Tutorial popups (to guide the player)
Add and remove from selection
Selection of buildings

WANT TO haves
Mini-map
Height differences for the fog of war
Background music
Proper unit animation
Inventory and treasures for hero/champion unit (a la WC3)
Attack types and defense types?

For anyone wondering, I am using Unity as game engine, as well as the Compo rules (voluntarily). I am focusing on making a campaign-style RTS experience, which I will probably only have time to make the first “mission”.

Good luck to everyone participating! :)