Definitely learened something this time

I just finished my second game for this competition! Not for Ludum Dare in general, but for Ludum Dare 38. The idea we (@olf09 and I) had first seemed OK, but after 1.5 days of programming and creating graphics and music, we noticed a slight problem: The game wasn't fun to play at all, so we decided to stop.

Things we did wrong: * Not designing the game fully before starting * Planing very little time for the idea (after ~2h we wanted to start creating) * Creating a game that doesn't give the player many different actions, and that was not very challenging to play

I then went on to think of ideas I could create alone in the 24h I had left. I came up with my new game World Tetris and now even have some time left (I only spent about 7h making this game!).

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Don't underestimate how much time you can save with every minute of planning and designing!