LD38 PostMortem
My first LD over and done with, and i think it went pretty decently, despite a general lack of sleep this weekend. There were a few starting hiccoughs including an unsaved unity scene that went tits up (noobtip: don't remove a canvas object while the game is running)

All in all, while the game itself isn't the most amazing thing ever, it has a concept, with just enough depth and strategy, and truth be told most of it just kind of fell into place as i created. I had very little in mind before I started developing. Unfortunately the code bears the marks of this, and is an unstructured mess, even for unity standards.
The Art assets are fairly simple, but some of the details didn't scale well, so I definitely could improve those, and there's some layering issues on some of the tiles.
The primary takeaway from this I think, is more planning and stucture for the next time, but all in all the experience was quite enjoyable!
See you all for the next one!