Superbugs: a post-mortem report

I didn't get chance to blog about our jam entry - Superbugs - during development, but I've just written a post with some details for anyone who is interested. It covers most of the development process, mentions the bits that were tricky (eg making a grid of hexagons is harder than I thought it would be!) and contains a few screenshots from the game before it was finished.

Superbugsemss3/em640.jpg

You can find the post on the Centrifuge blog, as it's too long to fit into a post on here (I got a bit carried away with writing it!)