Finally done!

So I've finally finished, and with uploading and submitting out of the way I can finally relax and begin the ever important step of dissecting my approach, mentality and mistakes made during the Jam.
Last Jam I learned a lot about time management, three days is not a lot of time when you have to program AND create game assets and so I am VERY glad I decided to create a lot of the data structure and boiler plate code a week before hand, this code helped a great deal in giving some organisation to the mess that was thrown in during the compo.
Lessons learned this time around are one, UI based, whilst creating my entry I had no idea what or where anything I made for the user to see needed to be placed, and this lead to a large delay that could be worked on. And two, despite me trying to cut back on the scope of my game I have still opted to create a game that was a tad too unrealistic, "Aliens vs Rng" is a game that uses Randomly generated Dialog for it's humor and as such needs a large library of text to call upon so the player doesn't quickly exhaust all of his options, which is exactly what will happen in my game as I was only able to put in three complete dialog trees which will entertain for all of 10 seconds.
Well I hope others did better than myself and take the time to reflect and improve further, Best of luck.