We are in

Both me and my brother Nathan are in again. We had so much fun working on our last game Empyreal Roving we are going to do it again.

Me and Nathan have teamed up on a couple projects before:

Empyreal Roving:

FirstScreenShot1-300x175

Battle for Ethonia:

Each time learning more and getting better at making a fun game.

Our tools will be:

  • Unity
  • Visual Studio
  • Inkscape
  • Audacity

Empyreal Roving Post Mortem:

I am horrible at remembering to do post mortems so here it is:

We had a lot of fun making and playing Empyreal Roving. Lots of other people had fun playing it as well, only problem was it was a bit too difficult for most people. Maybe we can tone down our next game and enable a “Insane Mode” for anyone who find it too easy.

Another thing that I feel like we could have left out is all the text up front explaining how the ship was broken, why you were there, etc. It was a bit much, “just get to the game play”, is what we will try to work on more next time. If we do have story it should be introduced as you play, instead of it all up front.

All in all we both feel like we did great, and plan on improving our skills even more next time.

Good luck to everyone.