City builder on a RAM chip
First of all - we made it. Yeah! :smiling_imp:
We even have had enough time to make tutorial-ish levels. I've tried to explain game mechanics through levels 1-5 (actually level 3 is my favourite), but sadly not polished them at all.

Gameplay wise our game is a city builder with heavy micromanagement (dem pops keep on dying). But not very heavy once you get it.
Enough talking, here is the game anyway :)