Unnatural Resources Post-Mortem

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Oh boy! My third Ludum Dare is done and judging has begun! I went into this with a bunch of new things I wanted to try and I'm fairly satisfied with the result.

For starters...

New Software

  • Unity
  • Pyxel Edit

Yes yes, I know, I've been coding for a while now and never touched Unity. I'm not entirely sure why, but as I stick mostly to 2D games, I never saw it necessary. When looking for a job, however, that necessity changed very quick! And what better way to learn than Ludum Dare?

My Goals

  • Upload a game in 48 hours (duh!)
  • Make a re-playable game much like an app game

I went into this Ludum Dare with my own personal sub-theme of "try new things". I wanted to try to make something akin to a game you would see on the app store or google play.

What I Learned

  • Basic Unity
  • No lollygaggin' (when you take a break to watch stupid youtube videos, time whizzes by!)
  • If you spend too much time being a perfectionist on one detail or aspect of your game (art, for example) other areas (such as scripting) suffer

So What Now?

When I put it on my phone, it got a positive response from my peers. Therefore, I have decided to make it an app game much to no-one's surprise! I've been having fun putting this game together and fixing a lot of the hurried mistakes I made during the jam itself. The planets now have better visual indicators for when they are dying:

5.PNG The gas planet now disappears in chunks and the fire planet cracks.

I also fixed the bug where a planet takes resources before it even visually needs any (but if you didn't notice that when you played, forget I said anything. There is no bug. Move along.)

I will be adding leaderboards, updated menus and much more in later updates. I can't wait!

Thank you everyone for playing and being a part of Ludum Dare!