My First Ludum Dare
Small World was my first Ludum Dare, my first time with the Phaser framework and my first game
https://ldjam.com/events/ludum-dare/38/small-world-1
I only had 6 hours, in three two-hour segments in which to put together the game, so I used some of the Agile principles from my day job to produce what I could.
Firstly was to understand the constraints. In 6 hours I was never going to write a MMORPG, but if I used frameworks and tools like Phaser and Beatbox then I might be able to produce something.
Secondly I approached each 2 hour segment as an agile sprint, so there had to be working software (ie a game that could be entered into the compo) at the end of each 2 hours.
The main part of the game was written in the first sprint, and whilst there was something playable there were no animations, sound, music or opening/closing screens. The second sprint added instruction and game over screens, whilst the final sprint added animated sprites, sound effects and music.
Despite the issues with the website, I enjoyed my first LD and hope that I get at least some feedback on thengame/code etc.
Thanks for for reading!