DMG CTRL – post-Jam version

So, we decided to work on our game some more and address a few of its shortcomings. Aside from cosmetic changes (like the way the intro plays out), we introduced gameplay improvements.

Now, enemies come in waves, and you have some time to rebuild your ruins and prepare for the next attack. The difficulty steadily grows, too.

Lastly, when you lose the game, you get a simple statistics of how many enemies you’ve killed. It is a logical addition, and god knows why we didn’t implement it in the first place. But hey, hindsight is 20/20.

NB: Since it’s a post-Jam version, you can’t judge our game based on it. You have to play and rate the original version.

 

Comments

Yami no tenshi
18. Dec 2016 · 12:57 UTC
Your link brings to the edit pannel of our own games 😉