A.R.M.D. Post-Mortem
When I envisioned the game, it was a mix of Papers Please and a tower defense, with a dash of FTL thrown in. Because I didn’t have as much time as I wanted (and didn’t manage the time I did have well), the result is… not that.
The Good:
- It’s a solid base for the game I imagined.
- Not having animations doesn’t hurt it much.
The Bad:
- It’s easy and kind of monotonous.
- How things work is unclear to the player.
The Unimplemented:
- More threats – Fires, monsters, intruders with weapons
- The computer – It was supposed to give you info and backstory
Tags: post-mortem, postmortem