Post-Morten: Thieves please, it's a small world
Link to the game https://ldjam.com/events/ludum-dare/38/thieves-its-a-small-world

POST-MORTEM
Idea
At the beginning of the event I saw the idea and I went to sleep, it was about 3 am. At the morning ideas came to my mind I was thinking that I see people around the world and I listened news about thieves that morning. oh! I thought, the world may be not so big to hide for a thief also.
I have played a game about thieves 20 years ago, it is called 'Carmen San Diego', it talks about a girl who is an important and intelligent thief. So you had to find it around the world and look in different places look for clues. I just thought that it will be an awesome game to get inspiration and mechanics too.
I wanted to make it simpler so I just thought about places around the world and you have to find where the thief is, so different cultures and people give you clues.
And I wanted random locations and clues but with sense.
Game development
I wrote a kind of database class, where I saved all the dialogs based on nationalities. The most difficult part was to create a path of clues randomly.
Clue algorithm I got it using a simple array. At the start of the game a city is chosen where the thief is. Then I create a random clue path and I order the clue path with a beginning and end city different.
What went wrong
- I took long learning and trying to figure out things, I should have had some learning first, before to try again, because I forgot a lot things about unity.
- I took so long coding the main mechanic that I didn't have time to add more content and dialogs.
What went good
- I finished it! with glitches but yeah. done.
- It is kind of basic procedural
- I liked the humor that I got in the game :D