Power department post-ld
Hey all!
I know this might sound unreliable from someone who promised to continue working on most of their games and yet haven't delivered much, but this time i'm not alone and post-ld is going better than usual.

Power Department "First Proper Post-LD Release" (i just invented that codename since we haven't came up with some proper versioning yet) is a pretty modest incremental upgrade, with improvements in:
- balance (the game was (in)famous for possible "instadeath" even on easy mode; now it might've become too easy - we have a long road to fix balance properly)
- video (sound volume tweaks, full-sized render, a short scene added)
- ui & map display (power area highlight, removed unused action, ability to toggle tiled layer with M and perhaps something more that i forgot)
The bigger improvements are on the way - they're in fact already present in development branch, but it isn't playable yet (@cameron-seebach did some nice rewriting from LD rush code to a better architecture). There probably won't be much changes from me (i.e. story bits) quite soon yet, because making proper animation will take some time and i'm even not making it yet - i'm busy creating a tool to make it.