Increasing visual feedback

visual feedback

One thing that’s been problematic with my entry is players not perceiving subtle speed differences to discover how their inputs and actions actually affected their speed.

I think this little bar below the score will help a lot with that and make it much easier to learn the game without further instructions.

Further small tweaks and details in that gif:

  • berries actually float up if you are going too slow or falling down (this helps a bit with understanding what’s going on, the berries are blown up by wind and you are chasing them)
  • the first berry I’m catching there will always appear in the same place at the same time, unless you boost past the 250-500 range faster than it can spawn (this will make sure every play through can start out more easy and equal instead of waiting for a random drop)
  • hitting a spiked berry beyond ignition will kick it away (this will help recognize the difference between touching a berry with and without fire protection)
  • the beetle now lights up fully in the current speed colour (not just dark red tint, but also bright red/yellow/white)
  • berries don’t overlap any more, but they may still hug each other a bit

This marks my first day of forking the LD version and continuing work (besides some FPS hassle I didn’t touch the game after jam) and I already got a huge list of things done (everything above as well as a lot of bug fixes, mechanical tweaks and designing future features).

Comments

Drury
21. Dec 2015 · 22:05 UTC
Looked around your source the other day, discovered you were gathering inputs in an update function.