I'm in, pending life of course

I am in for this weekend, though I'm also in the middle of a release at work. Hopefully it is a quiet weekend and I can work on Ludum Dare all weekend. Anyways I will be using these tools:

  • Unity
  • Blender
  • Photoshop
  • Various proc gen music and sound tools (cgmusic :notes:, bfxr :space_invader:, etc.)

This time I want to take on a smaller scope game and polish it heavily. In the past I've gone for fully featured games (why did I attempt a city builder that one time?) and while most of the time I have finished the game, it ended up with me exhausted and the game super buggy.

And to everyone else out there: Good luck, have fun and learn a lot!