The Hunt for Red April

Finally back to LD after a few years away!

I'm done with the first functioning prototype for The Hunt for Red April.

I was originally envisioning a submarine vs submarine game, but I think the pathfinding and related logic would be too time consuming and difficult to get right that I'm pivoting to a submarine hunting an aircraft carrier, while avoiding enemy destroyers. That way, I don't have to worry about pathfinding, collisions, etc. for AI ships. :sweat_smile:

the-hunt-proto-1.gif