Fire (and time to sleep... sniff) !
We're stopping for tonight, it's a "working day" tomorrow and I need to be rested. LD59 ends tomorrow evening, I hope to have some time to get back into it - I should.
Today's highlights: - a lot of time wasted on the controls (Unity seems to detect unconnected ghost gamepads, which doesn't help matters) - the enemies start shooting at the player, with "imprecise accuracy" (that's a concept)... and the player can retaliate (with precise imprecision?)
