Progress or lack of...

The one time I didn't spend the whole weekend trying to find an idea, I spent instead fighting all of these ๐
- Trying to learn LDtk's Autolayer
- Trying to fix build issues (my "engine" was just me copying the code from my LD 55 entry and deleting all the game specific code; but llvm-mos-sdk had updated since then and the old code wasn't compiling anymore... in fact it was crashing the linker)
- Nerdsniped into making a ruby gem to parse NEXXT Studio session files in order to extract assets for the game and generate pngs for LDtk
- As usual, spent too much time drawing before I started coding anything