Ahh, we didn't have time to implement all the plans

Whatewer, check this cool art and our game!
https://ldjam.com/events/ludum-dare/59/milkblood
Some notes from our SHAMAN:
The plot and music, as well as the entire game design, were created through a collective process of disparate decisions. As a screenwriter and director, my role was to structure and bring consistency to all the ideas that were accepted. As always, the game was filled with tears, blood, and other bodily fluids.