Les Misérables
I saw Les Misérables at the paramount theatre Seattle on Friday, and idea didn't really come to me right away.
My roommate really loves disco Elysium. I never played it but figured it would be neat to try and make a detective game where you investigated each signal and picked lenses to see the world through. Said you had inner voices.
I wrote the prologue and had AI took over after that point because I only had 12 hours to work on it this year but was fun to see it copy me for the rest and do what would have taken me 20 hours a minute.
First time building dialog-based game. Decided to put all the game logic in an async function and that worked surprisingly well. Also had fun with the music. used to compose the scores.
Leave a comment if you know how to make it embed properly.
Overall, had a fun time.