Slime Smasher – Post-Mortem and Web Build

A web build has now been added to my compo entry, Slime Smasher:

http://ludumdare.com/compo/ludum-dare-34/?action=preview&uid=27481

Slime Smasher was made in a hurry in 5 hours on Friday evening and Saturday morning. Personal commitments kept me from investing more time in this compo. This is the result of me cutting down the scope of my original idea, which was a button-mashing game where you smashed all sorts of fantasy RPG-style enemies. After realizing I didn’t even have time to make good art for just a slime, I focused on just slimes of different colors s to get all the other game functions done in the limited time I had.

I wanted to make the game user friendly, so I had to put some time into making instructions that fit the style of the game and were fairly obvious to players. While players can use the mouse, it is much easier (for me at least) to use the keyboard with both hands to get the lowest (best) score. My best score so far on the revised V0.2, which includes “music” and is slightly harder than v0.1, is 514. I had great intentions of making better music, and recorded a stupid little loop as a placeholder but never got around to making something better. I think it’s pretty funny at least, and hope you do too!
slimesmasher slimesmasher2