Evilator – Postmortem

Have you ever wondered what it means to be a lift?!

People always want to bring them to different floors, but don’t give you nothing in return.
One autumn evening you accidentally slammed the door so that men that comes inside received a blow to the head and died.
From that moment, your new story starts…

  • Kill people (as much as possible) to gain experience and improve yourself
  • Bring people where they want to receive reputation points
  • Ensure that reputation did not fall to zero

Is it easy and fun to be a lift? You will learn in the game

Evilator

shot

What went right

  • The idea of ​​the game and two themes. This time I spent a lot of time trying to find a concept that will match two themes. As a result, managed to find an excellent and original idea that I like now.
  • Enthusiasm. The idea of the game is so infected me, that almost did not have to think about what and how to implement – almost all added to the TODO on the fly. Saved a lot of time.
  • Music. Created it rather quickly with www.beepbox.co. In the opinion it is a great complement to the idea of ​​the game, which should not appear overly serious.
  • Engine. Working with a new Unity 5.3 was fine. No technical problems.
  • Location and atmosphere. I created the game in the bar D3C0D3 (St. Petersburg, Russia). We gathered there to participate in the LD. The atmosphere and the opportunity to brainstorm allowed to find a cool concept.

What went wrong

  • Art. Viewers like art by comments, but I know that all actually give a discount on what the game made by one person. It seems to me that art isn’t bad, but could have been done much better.
  • Time management. The bar was held opening this Friday and I took part in it. So I started 8 hours later and could not find a concept that suits me in about 4 hours. In addition, I had to go by bus to Helsinki early on Monday. So I had to finish 3 hours earlier. More than 1/4 part of time to Ludum Dare was lost.
  • Attention to detail polishing. I do not give enough attention to the large number of small features (such as font text). They would make the game more juicy. Some of them corrected in post-LD version.

Conclusion

I was very glad what I did and hope you also will like. Play Evilator, rate and let me know what do you think about my game. Thanks.

p.s. Also a lot of other great games in this LD. Very happy to be in one line with them.