Consolidating Design
12 hours in and I have finally agreed with myself on a concrete design. I suppose that happens when you work alone and haven't a lot of LDJam experience. :P
So, switching the power mechanics from the grid itself (in a power grid puzzle fashion) to the player itself, as a character that needs to recharge every so often or else... they lose. Just that. So time and resources are of essence, and it's also a tower defense. Because there has to be a sense of threat, and in this case it's creeps coming after your charging station. :P
A hybrid of Rymdkapsel and Pikmin, basically. And with vector graphics. More on vector graphics later!