Day 1 Down

I think I ended up with somewhere between 10-12 hrs in the end which is a little more than I expected to get.

So what did I do with it

My idea was one based around something similar to hacking mini games like bioshock, I wanted something I could procedurally create puzzles for so that it could be played as long as a person did not get bored. so using a simple hex grid and some basic pathfinding to make sure a level is always completeable and some RNG to hide that as best it can.

Roop1.gif

I based it around a retro tesla coil look I knocked up quickly in unity, experimented with some electricty effects and used some basic animations as player aids. Roop2.gif I kept the controls pretty simple (left & right click to rotate clockwise and anti clockwise) Roop3.gif

the Running out of power comes into it as you have a certain amount of battery to start with, rotating costs you 1 of that power and the hint system will cost you 5. go for as long as you can as the levels get harder. roop4.gif

Tomorrows to do list, Replace Place holder Art Assets, Build UI, Music & SFX, Playable in Itchio, Scoreboard, Time Bonus, More difficult later levels (if time), in that order,

I have plenty done for the day and am happy with progress roop7.gif