Untitled Game - Progress Report #2
Hey everyone! :)
Day 1 is coming to an end! I must say I am pretty satisfied with the result so far. Most of the core elements of Gameplay are already implemented. That means I'll have more time to focus on creating sounds & polishing the game. =D
The goal of the game is to survive increasingly difficult waves of enemies until a distress signal is sent. Enemies will target specific locations in your base to disable some vital systems. The game actually has a fairly minimalist HUD. However all the information the player needs can be found in the environment.
Here's a short list of what's been done today: - Most 3D models; - Player interaction system; - Enemy AI; - Full Game Flow (from menu to game over);
And here's what remains to be done: - Win Conditions; - Improved menu; - Tutorial; - Sound;
And if I have the time: - Improve 3C; - Crafting;
And here's a small screenshot of the game so far:

Happy jamming! :)