But Seriously, How Do We Fix This?

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We have a floor-layer door tile, then the door. Then we have the player-layer, which is on top of both of those. On top of that, there is the door-arch layer. This gives the effect of actually walking through the door. Buuuuuuut if you walk over to the edge of a door, your head/hand pops through. Any ideas how to fix it?