Jam Day 2

Happy to not be in the compo...

In our second day we've our plattformer engine working pretty good with some of the core mechanics:

  • Losing energy every second.
  • Charging energy on the charger zones.
  • Getting some energy from gems.
  • Level manager. ...

We want to force the player to stop on the charger zones, take a breath, and decide his next steps.

https://www.youtube.com/watch?v=liwH-TvJKnM

Custom Engine (C++/SDL/OpenGL) Dino by @davidcollado