Published!!

After initially drawing a blank on ideas and deciding to skip this ludum dare I came up with an idea for an idle game Saturday afternoon:

The goal would be keeping a light bulb on for as long as possible. The best part however would be the lamp itself which could be messed around with...

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The most innovative part of the game would have been that the power is drained faster the more the computer's CPU is used. Sadly, as I made the game with Godot Engine, I had some difficulties writing and compiling a custom module to add that ability to the engine, because Godot wants to compile with SCons which needed MinGW which needed a bunch of packages to work, then godot needs Direct X to compile which is only available in a bundle with the Windows SDK, a 2.5 GB large piece of software and I don't have any more storage space on my computer...

After quite some struggle I decided I could not implement the CPU thing and instead focused on polishing the game. Hope you'll see some of that while playing and let me know your highscore :smiley:

Play here