So done....

MetalBehemoth_icon.png

It has been a rough 48 hours, especially the last 8.
Even though I originally scoped the project pretty well, the issues with Blender and Unity made me lose many hours, add to that several more hours lost because I had no idea what to do about gameplay, and in the end I got myself a collectathon. Still, both visually and mechanically is the biggest game I've made during LudumDare so far, so I'm happy.

https://ldjam.com/events/ludum-dare/39/metal-behemoth