Do you remember Kuru Kuru Kururin for the GBA?

A tiny bit of post-mortem:

Adding part of Kururin's main mechanic into the game was what made it work for me.

I didn't intend it this way at first, but the moment it happened I just couldn't look back. It made everything in the gameplay and the maps come together.

Having to balance the brute dash mechanic with the careful crawling through tiny-spaces makes for the right amount of easy-to-grasp-hard-to-master essence in this game. I hope the 6 levels I made are able to highlight this.

It's always interesting to see your own game grow organically during the jam. And this is why I participate in these jams.

AestheticsRaiderGif001_5.gif

https://ldjam.com/events/ludum-dare/39/aesthetics-raider