skin/flesh generation


We are planning to do a mushroom growing game set in a post apocalyptic world. Here are my first design ideas:

In the meantime @kazrath was creating a test for growing roots and figuring out the algorithm and powerups. We hope to create a game with good gameplay! :)

Today I finished all of the basic game mechanics and graphics and now it’s time to add more content. Wish me luck :p
And yeah, I decided to make a really dark and moody game.

We don't really have time tomorrow & Monday so we're gonna update our LD page later and wait for others games to play :smile:

Heysan,
Digging through the depths of the earth, our frustrated hero-digger Jörgen Jörn, is trying to manage ressources and doing necessary chores, to keep the massive drill going.
From our brainstorm session earlier today:

The story of a water droplet speleologist who dreams of reaching the lithosphere. Be careful not to hit the rock, aerodynamics to the rescue! I will try to add a time attack feature.

I wouldn't be surprised if many people had the same idea. I hope to be able to deliver it potentially in compo if time permits.

After a whole day of work, that's all I have. I've been streaming on Twitch, but now i'm a little tired so I decided to stop. I'm planning to add some more elements to the background. What do you think of the graphics so far?
I'm in I'm a bit late but I'm in. This is my first jam so main things I'm hoping to get out is just to finish a project and I'm focusing a lot on the art this time so hopefully that actually works out for me somewhat. Good luck everyone!

I am afraid I'll be running out of root based puns before tomorrow. Well, at least the game is coming along nicely. I hope everyone is doing ok, there's still plenty of time !

The plans of having multiple levels and a story that actually make sense with the theme is long gone, but hopefully I can finish a single level and some playtesting before the end of tommorow.

It was rather inappropriate and I'm not proud of it...
I dreamed of polishing my game.
Even though absolutely 0 gameplay is in...
And worst of all.... I liked it
I was shown things I had never seen before, character walk animations went from legs rotating back and forth to 3 bone knees and everything fully accurately animated from references 2d sprite meshes...
Our levels will be assembled from hand-built modules.
What you see here are only 4 dummy modules - the final ones will look a lot busier and will have some nasty surprises for the player. ;)

It's a game! You can start, interact and win!
Obviously a lot of work left to do, but hitting this milestone is a really nice feeling and keeps me motivated. I've got a total of about 6 hours of work in so far.
Man. I'm so far behind. But I might be able to pull this off...
Using AFrame, Blender, and wishful thinking.


Exterior model of the Driller is done ヽ(͡◕ ͜ʖ ͡◕)ノ


Most of the major pathfinding is done now, next up I need to add the ability for these dwarfs to see ore, which means there needs to be ore first.
I might have time for a balrog after all.