Ludum Dare 48 April 24–27, 2021

We made some progress on the first day

We are planning to do a mushroom growing game set in a post apocalyptic world. Here are my first design ideas: Capture.JPG

In the meantime @kazrath was creating a test for growing roots and figuring out the algorithm and powerups. We hope to create a game with good gameplay! :)

My first day progress.

Today I finished all of the basic game mechanics and graphics and now it’s time to add more content. Wish me luck :p

And yeah, I decided to make a really dark and moody game.

screenshot.png

Jörd - Brainstorm session (⊙_☉)

Heysan,

Digging through the depths of the earth, our frustrated hero-digger Jörgen Jörn, is trying to manage ressources and doing necessary chores, to keep the massive drill going.

From our brainstorm session earlier today:

Jord_01.jpg

Hello there

The story of a water droplet speleologist who dreams of reaching the lithosphere. Be careful not to hit the rock, aerodynamics to the rescue! I will try to add a time attack feature.

drop.gif

I wouldn't be surprised if many people had the same idea. I hope to be able to deliver it potentially in compo if time permits.

long necc boi

obrazem2021-04-24/em205345.png After a whole day of work, that's all I have. I've been streaming on Twitch, but now i'm a little tired so I decided to stop. I'm planning to add some more elements to the background. What do you think of the graphics so far?

Obligatory I'm in Post

I'm in I'm a bit late but I'm in. This is my first jam so main things I'm hoping to get out is just to finish a project and I'm focusing a lot on the art this time so hopefully that actually works out for me somewhat. Good luck everyone!

Root and daisies

I am afraid I'll be running out of root based puns before tomorrow. Well, at least the game is coming along nicely. I hope everyone is doing ok, there's still plenty of time !

roots6.gif

End of day 1

The plans of having multiple levels and a story that actually make sense with the theme is long gone, but hopefully I can finish a single level and some playtesting before the end of tommorow. LD48_02.png

I had a dream....

It was rather inappropriate and I'm not proud of it...
I dreamed of polishing my game.
Even though absolutely 0 gameplay is in...
And worst of all.... I liked it
I was shown things I had never seen before, character walk animations went from legs rotating back and forth to 3 bone knees and everything fully accurately animated from references 2d sprite meshes...

Level Generator

Our levels will be assembled from hand-built modules. ezgif-2-73e27d20a46e.gif What you see here are only 4 dummy modules - the final ones will look a lot busier and will have some nasty surprises for the player. ;)

MVP Done!

LD48_MVP.gif

It's a game! You can start, interact and win!

Obviously a lot of work left to do, but hitting this milestone is a really nice feeling and keeps me motivated. I've got a total of about 6 hours of work in so far.

I may have something here.

Man. I'm so far behind. But I might be able to pull this off...

Using AFrame, Blender, and wishful thinking.

Alot of good progress so far

Untitled.png

Most of the major pathfinding is done now, next up I need to add the ability for these dwarfs to see ore, which means there needs to be ore first.

I might have time for a balrog after all.