Ludum Dare 51 September 30–October 3, 2022

I got my rating!

E94CE7C0-FBF3-4E16-97C1-FA1BC0D36AA5.jpeg I was worried sick for didn’t get my rating, I can’t even sleep. But finally I got it! And I’m soooo exciting about it! Almost got to top 100! I didn’t even dream about it! Well, guess I’m have another trouble for my sleep.

Not bad!

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Made it to top 100! Well, you could try playing the POST LD version, and see if it deserves a better rating.

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https://xk.itch.io/10-seconds-to-dungeon-post-ld

Improved and extended.

Accidents happen, i guess

omg, im so stupid… apparently, on one of the page updates, i accidentally opted out of all ratings. :seenoevil:

Being my fist jam on here i just assumed i couldn’t see how many ratings i received (thought it made it more neutral/mysterious) thats why i didn’t wonder. In 2022 some assumptions are just too risky, it seems.

Thank all of you who played and critiqued it anyways and everyone on here for cool games and nice conversations, was lots of fun. Next time i/we try to actually take part in the rankings :sweat_smile: :joy:

brace yourselves :smiling_imp:

I turned my Ludum Dare game in to a full game!!!

After a lot of helpful feedback, I turn my game Blades of Doom in to a full game!

*You can get the Deluxe version here: *https://benjamin-halko.itch.io/blades-of-doom

The Deluxe version has these cool new additions:

  • Powerups
    • Invincibility
    • Ice (Slows down platforms + spikes)
  • Coloured warning bars across the screen to indicate attacks
  • Improved difficulty curve
  • More saw blade patterns

Gameplay

https://youtu.be/Bx7KOFc08J0

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Thank you to everyone who played the game and left feedback! It means a lot! I can't wait until next Ludum Dare!!!

Review are in, and it's a success: 124th!

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Would like to thank everyone who played Burger Rush, and gave a review. It's great to be near the top 5% of all the entries today, as well as 73rd in Fun. If you haven't giving it a chance, feel free to play Burger Rush now.

And now looking forward to the next jam!

Our Ludum Dare games are a success!

Hey guys! So basically we are really glad with the final result of The Potion Shop - an LGBT story! Thank you so much everyone that played our game, unfortunaly I couldn't focus so much in the production this time because I was working really hard on the DLC of Phil Alone, a game I developed on Ludum Dare 47!

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I released a DLC of Phil Alone these days, hope you guys enjoy it because it's a game that was first developed here in the Ludum Dare!

https://store.steampowered.com/app/2129820/PhilAloneGameDev_Book/

The Devil's Demand | Pixel Art Timelapse

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Here's a pixel art time lapse video of some art I made for our LD51 submission. Check it out! https://youtu.be/CMevBE4Ju5M

Good or not?

Trying to evolve my game into a mobile version what do you think about the evolution?

Let me know if you like or dislike the design.

From

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To

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What a wild ride!!!

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My team's project ranked 21st place out of 1703 entries!!!

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Super proud of everyone that helped out with the project!!!

  • Scott - Our programmer guy who worked long and hard to make sure that the music interface worked and was timed correctly (it was way harder than you think, and it took until the second (out of THREE) day before things got solidified.

  • Jasper - Programmer/Network dood and one of the main visionaries for the game and overall UI and helped work on all the sounds as well!

  • Nate D - Sound maestro and kept track of ALL of the things that had to be done, making sure everyone's time was well-spent.

  • Hanna - Helped me with the art, made all of the stage dressings and textures and helped create some of the characters (and it was nice to not be the only one doing all the stuff!).

  • Cless - Made our 3D stage and made sure that the textures Hanna made looked good on that stage!

It was exciting and fun to work on another jam game, despite the crash that happened after, and I think one of the best parts this time around is that I went and joined many streams to show off our game and in turn met SO many awesome people!!! Everyone was so nice too ; _ ; I really appreciate all you doods that made friends with me!


I even got a little unlockable skin and item in AndideBob's game "Gravity Crush" AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA FIRST RUNemCATBURGLAR02.png FIRST RUN/emCATBURGLAR03.png

No kidding, I got to the end of the game on my first run with the skin on LOL FIRST RUN_CATBURGLAR.png

GO check out the post-jam stuff! There's so many easter eggs for some of the other doods I met this Jam event.


It was fun to cheer for everyone else's projects as well and I really hope some of these games get further worked on to something bigger -- although if that doesn't happen, I will just play the jam game and cherish my time with it!

Make sure to check if your favorites have any post-jam updates (I know that Badcop's "To Catch A Wizard" has one)! I'm trying to see if I can get a "Mixtape" of the top ranking tunes from the game. I'll let you know if that's possible/I get around to it!

Congratulations to everyone that put their best effort in, and I can't wait for the next one!!! :D

Thoughts on the Finale, Supporting Content Creators and the Future of LD

I want to bring some topics up for discussion before LD dies down for another couple of months. The core aim of this post being to improve the future jams - since I and many others care a lot for this jam.

The Finale and Content Creators

@pov I appreciate you apologised for the finale situation and that accidents happen. However, when combined with the events that lead up to it this LD, I think you can do better. If you don't want the community to come together and put energy into creating content around LD, that is your call to make. But at the moment it seems like you DO want to support content creators, yet it's often delivered in half measures which can lead to frustration and disappointment.

  • Less than 12 hours before the scheduled live-results show, you tweet about not being sure if you're going to actually do it or not. From my perspective, this doesn't respect the time of those who planned to take part / made arrangements so they could stream / watch it. I'm also unsure why you were planning to cancel it?
  • You got the timers wrong, leaving streamers, viewers and general LDers in the dark. Mistakes happen, though I did tag you in a post a few days ago on LD asking about the time of the results show. Not sure how many tags you get, but as the organiser I'd hope for you to check them. You don't have the option open to DM on twitter.
  • Once the time was wrong, you then cancelled the live show element and then released the general results ~15 mins earlier than scheduled. It wasn't a black and white decision to make, so I know it's up for debate who'd be more upset: those who were already streaming / watching the live results show vs those who were planning to refreshing their game page to see where they placed.
  • The side bar that shows live streams doesn't work well anymore. We've posted about this during the jam but it didn't get fixed. Essentially it'll just show random software and dev streams it seems. It's only by clicking the "..." in the stream panel that it'll take you to a useful filtered list of LD streams on twitch (though some LDers may assume that no one's streaming LD content if it's not listed on the first 3 thumbnails on the site).

No one will argue with the fact that you put a ton of work into every LD. Despite this post probably coming off as a negative post by me, I personally really value the time and effort you put in; I've hosted a few games jams that are 1% of the scale of LD and even those absolutely drain me. Also for the record - I wasn't able to stream the results show this time around, so this post isn't about me being personally impacted by what happened. However, I did see that there were at least 5 streamers (many with 40+ viewers) ready to stream the results at the scheduled time.

The future of Ludum Dare

I am just not sure where it's going wrong. A year ago you told us you were hiring someone to help, which many of us were pleased to hear as we sense this jam is too much for someone to orchestrate alone. But I am not sure if you still have someone helping or not? My gut feel (backed by no evidence) is that you still work on LD alone, and it is just one of many balls you are juggling in life (alongside work, relationships, side projects and recovery time). I imagine you have great desires and goals for the jam, but a lack of time / energy to deliver them all.

I'd just like to see one of two things really: 1. Allow other people to help, so that there is more time for you to deliver things that are needed 2. Prioritise improvements that will benefit the LD community

To elaborate on point 2, I think its fine that you've always wanted to have games embedded onto the LD site, but really as a feature I'm not sure how much it really benefited the LD community. Clicking on a link to itch to play in a new tab is low effort, and I don't think I've seen anyone ever complain or post asking for this to be improved. Yet that seemed to be the main new feature that was focused on in the weeks leading to jam. It still sadly ended up being buggy - with most games not loading or being cropped incorrectly - bugs which are 100% natural in software dev - but if anything it probably detracted from communities experience in the jam. All the while, there are many other things that the community have probably suggested being improved over the years that remain untouched.

There's plenty of good things that have come in recent years, including the re-work of the karma system, LD extra, the live results tweets, along with many hidden things - such as reworking the backend of the site. But then there are things that have not happened too - and I'm concerned that, with your decision to backtrack on reducing the number of LD's per year, your work load will only increase. There are likely many volunteers (myself included) who would happily help with aspects of the jam, even if not on the technical side but just from an organisation / communication perspective.

I appreciate it is very easy for me to sit in an arm chair and point out things that could be done better. The comments section are open for anyone to discuss what I've said above, whether you agree or disagree - but please remain civil and respectful 🧡

ROAD TXTR post jam updates

We made a fun little jam game and got 63rd overall; check it out if you haven't already, I'm sure it will be almost as fun as we had making it!

https://ldjam.com/events/ludum-dare/51/road-txtr

The game has now been updated with some post-jam enhancements, including unlocks when you beat or perfect the game (no bad texts, no pedestrians killed), so that's something cool to check if you are looking for a challenge!

gameplay

Line Momentum Post-Jam Update

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Here comes a more polished version of Line Momentum! This update aims to be more accessible to every players, and smoothen some aspects for a more pleasant experience. If you had trouble completing the game (or even the first level), this version should be way more enjoyable.

  • Less punitive difficulty: Losing no longer makes you start from the beginning
  • More available controls schemes: arrow keys and gamepads
  • Adaptive resolution: the game plays now in your native resolution, and you can even resize its window
  • Accessibility mode allows you to keep the visual help
  • Smoother transitions between levels
  • Reduced the input lag on Linux (and hopefully other systems)
  • Fixed some bugs (one on level 4 notably)

I hope you will have fun playing this version of the game! You can find it on itch.io.

As for those who desire more challenge (or who liked the high stakes of the original), don't worry, I have a little something coming for you. The next update will be focused on new content, with a very special unlockable mode for those who aim for the perfect. Be patient, it will come probably in December, or early next year.

Thank you for playing + post LD version

Since there was a glaring issue with the gameplay, namely the game restarting from the very beginning when you make a mistake, I decided to make a post LD version. Hopefully this way more people can enjoy all of the levels.

And to celebrate the #1 Audio (!) rating, this version also contains an endless free play mode where you can program the ~~drum~~ dance machine however you want, without any rules to follow.

>> Post LD version available here

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Thanks so much for playing

Ludum this year was way more difficult than I expected so thanks for this amazing score. All the entries I saw this year were awesome, congratulations everyone on your games.

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TY for playing, see you all in 75 days!

This was a fun event. Thanks to everyone who played and rated my entry. It's an improvement over last time on the ratings and hopefully I'll be able to do a lot more in the time for the next one.

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I've just started working on the tilemap I made for my compo entry to redo a few things, polish up others and add some new tiles. I'm quite pleased to have something to take away from this that I can use in future projects!

I may even see if there's some nice communities for all this stuff that I can find in the meantime!