Ludum Dare 51 September 30–October 3, 2022

Ugh

Nothing worse than spending an hour debugging why your player won't spawn where they need to only to realize...you never told the player where to spawn.

Screen Shot 2022-10-02 at 7.50.26 AM.png

I got a game

Youhou!

I am so happy, I have a working game, with a goal and a original scoring system (a first in all my participation). The look is Ok (color palette is nice, but the scoring UI could be nicer). There is a placeholder soundtrack, but I have enough time to try things in the evening.

Screen Shot 2022-10-02 at 15.49.07.png

WIP can be found there

Almost done!

The game is basically done, time to export the builds and pray that it doesn't break.scree.jpg

Count-down Dracula: some progress!

Hey! Here's a sneak peak! Play as Count Dracula, delay the sunrize as long as possible, and pay your upgrades with your own time!

https://www.youtube.com/watch?v=iSNlviIoyT8

RoboPup Goes To Puppyland!

We figured out the title, and got a static player sprite in 💪 robo.gif

Creating the Main Character Concept

hi everyone! we're back with amazing concept of our main character - little pure kitty! this guy is going to be badly influenced by his boss!😵 hope this cutie will cope with all tasks! with him good luck 💗IMGem20221002/em165402.jpg

More progress! Alfred, coffee pot

The team is working very hard but at a good pace. Here are some things for you to see!

logoconmenosespacio.png

musfacha.png

cardsemcinematic/em3.jpg

cardsemcinematic/em2.jpg

Diseño sin título.gif

Rename and Progress

After some talking we decided to chage the name from Parasites to The Summon. If we call it parasites we'd have to include way more characters. This is more on theme.

The progress is wonderful. the art is 20% done. The script is done. All on track.

Z.O.M.B.I.E.S are out !

Logo.png

The first version of my game is out, go play it there if you want : https://avenyrh.itch.io/zombies

I don't know if I can publish it now on ldjam, if I change it this evening, will I get blocked ?

Hope you'll have fun !

Gameplay4.png

A game about cooking.. fast

Hello everyone!

We are developing a game about cooking. A monster needs to be kept fed, so that it won't run rampage and destroy every single living thing out there.

We are proud to say, that the main game mechanics are done. Currently @hacktier is building all models, including the kitchen and the last of our meals.

@mk-awesome just finished with the first part of our UI and is currently designing a texture for our pizza :pizza:

Below you can find some screenshots of the first two finished meals, the character and the current prototype level. Please note, that we will replace all of the prototype stuff by the end of the jam with real models.

|Burger|Hotdog|Character|Game prototype| |---|---|---|---| |burger.png| hotdog.png| player.png | game.png|

Weirdo Words - Released!

I've used up most of my allotted time for the Compo and have published my game. If anyone wants to play test and give me early feedback (especially for bugs), that'd be awesome.

https://ldjam.com/events/ludum-dare/51/weirdo-words

Cover.png

Lost most of day 1 stuff - ended up the cheating using Blender wasn't that bad.

I quickly mocked up some animations in blender with a view to doing paint over, having lost my previous sprite strips, but with anti-aliasing turned off and flat lighting, it was a fairly decent approximation of pixelly art, and as a bonus, much easier to animate :smile:

https://www.youtube.com/watch?v=8DW9jy2F3b0

Click to watch on YT - dunno why it's not playing embedded. :scream:

I'm waiting until the last hour to make gameplay, as usual..

Pandora’s box art

Cristina is working hard 🤗🏃❤️6DEA9802-70C6-4256-969F-E3ACA6119F41.jpeg

Day 2 Progress

Progress.png

Making good progress on the game, I got the bulk of the adventure scripting engine in place. There's still a little to do around inventory handling but that won't take long to finish. I also took a bit of time to come up with a name and title screen for the game. Yesterday was a lot more bug filled than I expected, there's some weird behaviour with SNES variables being lost (or maybe overwritten) in certain contexts that I couldn't quite understand. In the end I had to work around because I was wasting hours without finding the root cause.

So now it's time to get into the puzzles. I've got broad strokes for all of them, goal now is to get first drafts of them in as quickly as possible. I can sometimes get a bit hung up on making puzzles "right" the first time, but since I always revise them after the fact I'm forcing myself just to get rough versions in place and iterate from there. As long as that goes well tonight I'll be working on dialog.

DAY 1 - ~~Rooms and Characters~~ - ~~Adventure Scripting Engine~~

DAY 2 - Puzzles - Dialog

DAY 3 - Audio - Polish

Nothing too fancy to eat today, just a straight forward Turkey and Ham Sub. Good food keeping me going though.

IMG_1927.JPG

Think you got what it takes?

You choose the cards. Beware! Each upgrade helps you, but helps them. What gives!? Choose wisely.

You got what it takes?

I'm here let me know. https://twitch.tv/garegamesinc

Unity_BTV8XWgwhy.gif