Ludum Dare 52 January 6–9, 2023

Here are some of my Godot settings for Web/HTML5 player exports of my games

For those who've made their games with Godot (Version 3.5.1), it's fairly straight forward to get a web player working with some tweaking. I find the Godot engine lends itself well to HTML5 exports and most everyone should be able to increase engagement with web players when using the engine.

If you find this post helpful, click the like button. If you have any advice to share for others not covered here, please leave a comment to help everyone out.

Increase your engagement

HTML5 versions of games are great because 10-100x more players will play your game. Our own game, Calorie Crunch had 150 web plays yesterday on itch.io and only a single download, demonstrating the preference of web players over downloads. Web play is an easy way to get WAY more engagement because it's so convenient for players. We're all trying to play as many games as possible so making it easy helps.

People like myself are afraid of downloading games because of the possibility of viruses so I hope you can get the web view working soon, your game looks interesting. I can't download games at all on my work laptop because of configurations the IT people have made to prevent viruses, so web players make it easier for me to check out games during breaks.

How I do it with Godot 3.5.1:

Don't use the Ludum Dare web player, it's buggy! Use itch.io's web player! Sorry Ludum Dare, I like the effort you're putting into the new feature but players should be aware that Ludum Dare's web player is kinda in an Alpha stage and if you want dependable playback of your games, leverage itch.io for now. Do a lot of testing of your game in Ludum Dare's built in player before depending on it, it's different from game to game.

Here's what I do to get my Godot games working on HTML5 on itch.io

Export Config Settings:
  • Export Type: GDNative (this is important, my web builds don't work without it, don't know why it's not default)
  • Canvas Resize Policy: Adaptive
  • Focus Canvas on Start: On
  • Export filename: index.html (this is important for itch.io and others, they expect your root file to be index.html)
Project Settings:
  • Display: Window: High DPI Support enabled (not enabling this results in ugly pixel resizing, this setting makes it smooth as butter and even nicer on high res 4k screens, ipads, etc)
  • display: Window: Mode: 2D
  • Display: Window: Aspect: Keep
Itch.io Settings:
  • Shared Array Buffer Support. Seems to work well with my godot projects
  • Run on page load. It says it doesn't work for unity games but I haven't run into issues for godot games with the above settings
    • If your game opens up to a splash screen it can look real slick on your itch.io page. Couple it with a big, beautiful "Play" button and it naturally invites your players to click and start playing your game.
  • Add full screen button setting in itch.io. I like this, it adds a full screen button to the game. Sometimes the game has to go full screen to work properly and a good number of people participating in the jams know this when rating games.

Added a tutorial!

The game was a bit hard to understand at first so we decided to add a short tutorial and fix some bugs.

You can check it out here https://mololo.itch.io/fields-of-fire.

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Which way

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Try Organic Mouse: https://ldjam.com/events/ludum-dare/52/organic-mouse

Games built in Unreal Engine?

Did you build your game in Unreal Engine? Share it here!

One thing our team recognized when we started the jam was that building in UE5 meant we wouldn't be able to make an HTML5 build which helps to allow more people to play your game. It's unfortunate but we're happy with our decision for this project.

If you're in the same boat, share your Unreal games with us in this thread!

And if you like, maybe give our game a try too!

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Become a candy-selling tooth fairy in our game Pulling Teeth

Almost 20 votes

Ooh, we are so close to the twenty votes, I can almost taste it (taste what exactly? Nevermind that).

And almost within 24 hours!

Anyone wanna provide us with their graceful rating on our game?

1929 Stock Market Crash:

2023-01-10 14-31-29 (online-video-cutter.com)(2).gif Play the game here: https://ldjam.com/events/ludum-dare/52/dynia

Ludum Dare Game Review Stream!

I'll be streaming more Ludum Dare games in approx. 30 minutes! First off, I'll be finishing 4Souls2Reap, as I now have a controller set up. Following that, I'll be playing the games that were submitted to me yesterday that I didn't have time for. The games I'll be playing stream, in order are as follows: - Nightmare Containment (https://ldjam.com/events/ludum-dare/52/nightmare-containment) - Carvest (https://ldjam.com/events/ludum-dare/52/carvset) - Powered Plants (https://ldjam.com/events/ludum-dare/52/powered-plants) - Bas (https://ldjam.com/events/ludum-dare/52/bas) - Farmer Joe (https://ldjam.com/events/ludum-dare/52/farmer-joe) - Deathless (https://ldjam.com/events/ludum-dare/52/deathless) - Night Job (https://ldjam.com/events/ludum-dare/52/night-job) - Harvesting Hustle (https://ldjam.com/events/ludum-dare/52/harvesting-hustle) - Pipeline Defender (https://ldjam.com/events/ludum-dare/52/pipeline-defender) - Food Flinger (https://ldjam.com/events/ludum-dare/52/food-flinger) - Charlie's Lemonade Stand (https://ldjam.com/events/ludum-dare/52/charlies-lemonade-stand) I might not get through them all today, but i'll try to get at least a couple done. I'll also be adding any requested games from chat members onto the list! Join me for an hour or two at https://twitch.tv/Aurailus, I know you have nothing better to do :stuckouttongue:

Suffering Middle Ages

https://ldjam.com/events/ludum-dare/52/avian-reaper ScreenRecorderProject4_6.gif

A GIF of our game!

TOEemGameplayFootage/emForTwitteremUnder4MB.gif . . . Logo/emHalfSize.png You can try it here! https://ldjam.com/events/ludum-dare/52/the-orchids-edge

RATING TIME!

Have you tried our game yet? If not, you are making a huge mistake! This is your chance to dive inside bees world and see at honey making process by your own eyes! Also, do not forget to put a link on your game in the comments section, to show us your perfect creation. We are sure, that each of your project was made with soul and love, also as our!

Best regards and good luck! Let's rate each other!

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Finally Working!

After starting the jam late on Friday at 8pm and only having roughly 19 hours to make a game, I am proud to say that my game is finally up and working!

At the end of the jam yesterday at 3pm, in my sleep deprived state I managed to upload the wrong game and not notice (how dumb can a person be). Anyway, noticed this morning after getting out of work quickly went ahead and uploaded the correct game (glad I didn't mess that up again). This led me to find out that my game wasn't even working in the webgl version. So I then spent an hour attempting to fix the issue and managed to get it to work. Woo!

All of this is to say that I am very tired, very dumb, and would love it if you all would play my game now that it's working!

My game is "Bop To The Chop"!

A rhythm game about chopping trees and relaxing to some music.

https://ldjam.com/events/ludum-dare/52/bop-to-the-chop

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CONGRATULATIONS!

@pomo with the world first any% castle run in our game.

But most importantly he also created a game Click On Fish which you should play!

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I love physics based games

At the start of this jam I thought about moving things physically and the process of turning dirt into money(or points) and I am really happy with the result!

The defib bringing any stuck organs out of the ground and pushing you up Defib.gif

And the Organ manipulation to get them into the delivery hole ezgif.com-gif-maker (1).gif

Play it here

Try to beat some of the high scorers

Do you have a physics based game that I can play? add it in the comments :heart:

The Ballad of Eric Hernandez, Cattle Rancher

When the theme for this jam was announced, my mind was instantly drawn to the image of the Old West. An era where man had to carve his living from the unforgiving soil. Survival was hard won, from the great American steppe to the high desert. Cattle ranchers were the vanguards of civilization, providing the life blood of not only the frontier, but the "civilization" of the East.

These thoughts lead me to my protagonist, Eric Hernandez. A man who can be characterized best by the spaces between his substance. A man greater than the sum of his parts and independent of them at once. He's not an easy man to love and understanding him is harder. Were you to take him only at his actions you would find the disservice done to yourself greater than the one done to him.

I'd like to place this game not among the entries to a game jam, but within the canon of great American Literature. And, with that, I give you The Ballad of Eric Hernandez, Cattle Rancher.

https://ldjam.com/events/ludum-dare/52/the-ballad-of-eric-hernandez-cattle-rancher

Play for Play...30 Days With Thiiis Guy

Hello, want to see what people thought about my game. I'll play yours if you play mine, I'll play yours this coming weekend!

Take care of a voice-acted (real audio) tomato plant for 30 days then harvest him. He says smart-alloc things...

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Thanks