
It’s been one week since I submitted Sharkinacho to Mini-LD #46 and One game a month. After some feedbacks and sleep, here’s the post-mortem.
What went wrong :
This has really been an exhausting week-end. It was way too short, I started on friday at midnight, planning to finish on sunday evening. Unfortunately, it didn’t go as planned AT ALL. I had to spend the whole sunday night rushing all the game. And I had to go to class in the morning, which was a disaster. All of this is due to two things : first of all, I started with really big ideas : I planned to make 31 mini-games and I ended up with 4 unfinished ones. I should have known that I’d eventually run out of time. I also had to start over the whole project once or twice, which had got me loose a lot of time.
Also, I ain’t very good at all in graphics and music making, those shitty elements took me hours for nothing… I think I’ll do next jams with some friends of mine, because I really ain’t skiilled enough. But it was very fun to do the full-voice music stuff, even though the result was a little bit disappointing, the game wasn’t that fun or dynamic, and I wish I had some better gameplay ideas.
The biggest problem of this development process was the lack of beta-testing : turns out the game was way too hard, and I had to lower the global difficulty. I’ll need to have some people nearby for the next jams, therefore I won’t have to change the code afterwards.
What went good :
The how-good-the-game-is/time-wasted-on-this-project ratio is pretty meh, but, at least I’m glad I finished it, even if it’s in 56 hours instead of 48. From all those years of watching Ludum-Dare events, I know that failure can happen a lot. I also had some good feedbacks and I can’t wait for the next jams I’ll take part in. I learned a lot of that Shark Jam and I’m glad of some little ideas I came with, dancing shark is gold imo. I’ll just have to take care of the time flying by, next time. Maybe will I do some detailed schedule and see what I can do to improve the games I make.
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See y’all.
Love.