LD27 August 23–26, 2013

Flush the Fish: cellular automata water physics game

As promised, here is my second game written in the CellSpace cellular automata game engine.

In Flush the Fish you have to guide the fish to the bottom of the screen by blowing holes in the walls with bombs.  But you have to make sure they do not get eaten by sharks!

This is a water physics game based on the idea of having different kinds of creatures swimming in the water, interacting with each other.  I’m not used to creating levels for puzzle games, so this is a novel experience for me.  I started on Sunday night, and got to create 5 levels before the deadline.  Anyway, I really wonder if you like the puzzles.

>>> Play the game here! <<<

Screenshot-flushthefish1-crop-sm

Shark-jam Failure Post-mortem

My first LD of any kind and I missed the 12pm deadline.

sharkjam2

What I did wrong

  • Under-tested tools, I wrote the Demina and Opal readers for LibGdx myself – this is the first time they’ve been put to the test. Demina was no hassle, but my implementation of the Opal reader made for a considerable amount of work. Some poor design decisions in custom entity handling lead to constant crashes that while easy to fix were just as easy to miss (thankfully, the crashes were all obvious)
  • Using Box2d was a bad decision all around. I explode the jellyfish and barracuda into pieces as well as the bubbles Pistris shoots. At least under JNI situations if you spawn too many box2d bodies too close to each other … crash. I ate 3 hours figuring out that I had to apply these ‘effects’ only one at a time across the update cycles so they had a moment to disperse.
  • Undetermined workflow. While Demina works nicely – I had no understanding of how to quickly break apart my mostly flat drawn characters into pieces to use effectively with it. I didn’t figure it out until about 5 hours after Shark-jam ended. Ultimately it was quite easy, but I was not aware of the Photoshop features that made it easy at the time.
  • Spent too much time on features that I didn’t really need. I wrote an entire screen filtering system. Initially this was to apply a watery effect over the rendered view … but the itch struck and a few hours later it could render additively, multiply, pan, and distort.
  • Working off of a laptop –  I live in a solar powered home so it made sense this time of year but I should have attached a keyboard. I lost time on fighting with a silly scissor switch keyboard layout constantly.

The awesome I took out of this jam

  • Converting photoshop layer groups into ‘Group into new Smart Object.’ So amazing.

Ultimately I learned a lot from this first MLD/jam.

My shark-jam code isn’t up there yet but any code I may have used for it is available at www.github.com/JSandusky

Shameless game promo!

poster large9-01
Hi lovely LD game-makers! You may remember me from my last 4 LDs, I’m the gal who worked on Kumiho, Trina and Legend of Troll.
Well, in my day job I’m an illustrator/animator, and this is a game I’ve been working on for a year and a half.

https://www.facebook.com/PrimeAlienWatchSquad
https://twitter.com/pawsgame

It’s going to be a kick-ass casual strategy game for iOS, Android and PC.

We are launching a kickstarter campaign this week, to fund its completion, since it’s about 60% done.
I’d greatly appreciate it if you could like our facebook page or follow us on twitter, and/or donate to our kickstarter. You’ll find the link on facebook and twitter as soon as we launch the campaign (within the week)
Show us some love! Oh, and get ready for a video of myself wielding a lightsaber… The shame!

Shameless promotion over

I’ve said it again: I love LD and want to keep doing it till I die.
Christina

Tags: 2D, game, indie, kickstarter, progress, support

Sharkjam failure

So due to the irl interruptions of moving house, i was not able to finnish the sharkjam (Oh no! :C ) however i have decidet to finnish the game whatsoever, if you did not see my update, it will be a mortal kombat-ish side scrolling fighter with sharks. I did to much work on it to not finnish it, so stay tuned for “Shark em up: Deadliest Catch”, coming soon to a ld post near you!

Comments

Felipe Budinich
06. Nov 2013 · 15:12 UTC
That’s the spirit, keep on going!

Smoked pirates vs flying sharks

Well, I had a new plugin for animations and plenty of 3d models so I decided to do this pretty awesome game of sharks
AWEEEEEEEEEESOMEEEEEEEEE
!

LD27 game launching today!

3

I participated in my first Ludum Dare back in august (LD27) and it was awesome. I was very pleased with the result and my game got placed insanely high (#47 / 2213 overall) so I felt I had to take the opportunity and turn it into a full game! As of today; AntiVirus has launched!

AntiVirus is best summarized as a difficult block-pushing based sokoban-ish puzzle game with a computer/hacker theme. If you like having to think when you play games then this might be the game for you!

Interested? Try out the free version here:

And if you really liked it and want to by me a cup of coffe, get the full version here:

Any feedback on the game, both positive and negative is very welcome :)

Nyan shark

//Edit:

Small fix – you can skip intro by killing shark doctor.

 

I’ve added power ups to Hyper Lovely Hazardous Shark, which I’ve posted in MiniLD#46.

Skull – multiplies attack power by 2

Armor – decrement damage

Hourglass – some kind of bullet time

Spider’s web – slowers you. If you take it, you’ll die.

Lightning – faster movement

Nyan Cat – just see it.

Newest version of HLHS is avalaibe here: https://dl.dropboxusercontent.com/u/232505117/hlhs%20post-sharkjam/hlhs.html .

Screen.

 

Mark The Shark (updated)

Now I finally have managed to update the game. If you are not using windows, please download the source version! There is still known bugs, but this verison is more complex. Enjoy!

Sharkinacho Post-Mortem

allright2

It’s been one week since I submitted Sharkinacho to Mini-LD #46 and One game a month. After some feedbacks and sleep, here’s the post-mortem.

 

What went wrong :

 

This has really been an exhausting week-end. It was way too short, I started on friday at midnight, planning to finish on sunday evening. Unfortunately, it didn’t go as planned AT ALL. I had to spend the whole sunday night rushing all the game. And I had to go to class in the morning, which was a disaster. All of this is due to two things : first of all, I started with really big ideas : I planned to make 31 mini-games and I ended up with 4 unfinished ones. I should have known that I’d eventually run out of time. I also had to start over the whole project once or twice, which had got me loose a lot of time.

 

Also, I ain’t very good at all in graphics and music making, those shitty elements took me hours for nothing… I think I’ll do next jams with some friends of mine, because I really ain’t skiilled enough. But it was very fun to do the full-voice music stuff, even though the result was a little bit disappointing, the game wasn’t that fun or dynamic, and I wish I had some better gameplay ideas.

 

The biggest problem of this development process was the lack of beta-testing : turns out the game was way too hard, and I had to lower the global difficulty. I’ll need to have some people nearby for the next jams, therefore I won’t have to change the code afterwards.

 

What went good :

 

The how-good-the-game-is/time-wasted-on-this-project ratio is pretty meh, but, at least I’m glad I finished it, even if it’s in 56 hours instead of 48. From all those years of watching Ludum-Dare events, I know that failure can happen a lot. I also had some good feedbacks and I can’t wait for the next jams I’ll take part in. I learned a lot of that Shark Jam and I’m glad of some little ideas I came with, dancing shark is gold imo. I’ll just have to take care of the time flying by, next time. Maybe will I do some detailed schedule and see what I can do to improve the games I make.

 

Click here to read the entry!

 

See y’all.

Love.

 

LD #28 Here I come!

Getting ready for LD #28 is rough, but good altogether! I am so pumped for the next competition, and I am SO ready to actually get a rating.

I’ve been practicing for a while, and I’ve pumped out a dinky little game in the last 2 days. It is called “Astericks” (Misspelled on purpose), and all you have to do is to collect a bunch of asterisks in a certain amount of time. It was made in Java, as it is the only language I know. Anyway here is the link to the game:

https://www.dropbox.com/s/1s3qrkhirzt2u15/Astericks.zip

Enjoy the game and leave feedback in the comments. Look forward to LD #28 and I hope you guys have a good time.

Getting ready for LD28!

I’ve had a lot of experience developing games since I last attempted a Ludum Dare compo, so hopefully this will go well. Going to leave this here: it’s a little library I made in C++, and I’ll be using it as my engine/base code library. Good luck, and have fun everyone.

October Challenge: gameplay video

Hello everyone! I would like to share this gameplay video of my october challenge game – May the Best Man Win (which 12 days later I’ve finally got around to recording).

Download the game here if it tickles your fancy (available for mac, pc and linux): http://sebastian.itch.io/may-the-best-man-win

Tags: gameplay video, october challenge

“The Grand Party” Game Jolt Contest Entry

 

Alice attends to her tea party greeted by Henry her psychotic stuffed teddy bear together they embark on a short yet epic adventure into the unknown to find the missing party guests.

Within the story a twisted madness and furlong loneliness of a girl who has nothing but her imaginary friends and a torn down beautiful yet cruel world.

Developed for Gamejolt contest 10

http://gamejolt.com/games/adventure/the-grand-party/19051/

http://gamejolt.com/community/contests/6/

Ludam Dare #28

This is going to be my first time competing.  I have been meaning to for a year or so, but my schedule hasn’t allowed it.  Luckily, this year my schedule is free!  I am excited to see what the topic will be.

I’m planning on using javascript/canvas to do my game.  I have little javascript experience but I made a “worm” game in javascript as a test a few months ago and I liked how easy it was to get working, and the ease at which I can show my project to friends.

Also, I’m hoping this will give me a chance to brush up on my MIDI composition skills, as I will need music for my game!

Comments

GameMakingMan1
12. Nov 2013 · 19:59 UTC
Nice, hope to see you there! I usually use Java SE because its not too hard syntax. I’ve never actually heard of making a game in JavaScript, hmmm..
scottrick
13. Nov 2013 · 16:31 UTC
Yeah I’ve only done it once, but I figure its a good platform for contests like this because its easy to get my game out to everybody who wants to see it. No installations, etc.

2D in Unity

http://blogs.unity3d.com/2013/11/12/unity-4-3-2d-game-development-overview/

Looking forward to see LD 28 entries using the new 2D framework of Unity.

Comments

pocketiger
13. Nov 2013 · 05:25 UTC
I’m really pumped about the new Unity. Can’t wait to try it out but sadly work is keeping me from doing so til the weekend. Sad tiger is sad :(