LD15 August 28–31, 2009

Ready for LD48-15!

Ready for LD48-15!

Caverns here we come! Good thing this was the theme I had secretly hoped for so the ideas are in :)

Conway’s Game of Caverns – Maze Generation

Generation of a Maze with Conway's Game of Life

Generation of a Maze with Conway's Game of Life

Using Conway’s Game of Life rules, altered to 1,2,3,4,5 neighbors equalling a cell surviving, 3 equalling a birthed cell, and others equalling a dead cell.

Comments

29. Aug 2009 · 03:47 UTC
Looks epic!
brandonman
29. Aug 2009 · 03:47 UTC
Ah, it will be. ;P
philomory
29. Aug 2009 · 04:06 UTC
That’s… pretty badass.
29. Aug 2009 · 07:29 UTC
that looks really cool… more like parchment than a cavern yet but I’m definitely love me some cellular automata.. 😉

Caverns eh?

Well I just got started, hit up the more to see what I have running in unity :)

[WP_UnityObject src=”http://www.sophiehoulden.com/randomstuff/ludum/LD15_web01.unity3d” width=”560″ height=”420″/]

Tags: unity unity3d caverns

LudumDareBot returns

Indeed it does, for the compo’s duration anyways. This is a post mainly to test its blog post notifications.

starting a plan

ship

Jaz: Terror of the Underdark

0001 First attempt at sprites

This is my first shot at the sprites for my game. This is just to show you the baseline I’m working from.

0002 First concept

This is a concept of the game itself. I’m planning on some detailed, cute sprites, but I reckon if I worry about that later on and just get working, fun times.

Set in the Nuke-proof bunker where humanity persists following a terrying Nukular Holocaust, you’re the official in charge of managing dig operations. The idea is to mine out farms and additional living space while the surface cools off. Just, you know, make sure you don’t encounter any amorphous carnivores who’ll do everything they can to ingest every last scrap of humanity. That would be terrible.

Control is like dungeon keeper: you direct your minions, you don’t get to pick which one does what. You’ll mark areas out for mining, then dudes will come along and do that. You’ll mark areas for guarding, or whatever, and Marine types will… anyway. It’ll look like lemmings: minions mill around on a 2d plane and react predictably to events. This is all conjecture until I can get the thing playable. Might find my old copy of fruityloops and knock up an mp3, but time is always short. To arms!

First night progress

So I came up with a basic idea of a game… you are a white blood cell in *caverns* of blood vessels.  Viruses and bacteria attach the red blood cells which are your life.

I was thinking that maybe i would give it a kind of educational bend and to kill a baddie you have to answer a q right, but I may not due to time.

Tomorrow I am gonna start with adding collision control and a more detailed map.  For now the graphics kinda suck but I will make them better at the end when everything is working right.

ld15v1

I’m tired.

So, I have a start. But that’s about it. I have a map, nothing moves on it though. And now I need to sleep. Goodnight.

Huh… What? Caverns? … Well… Ok.

I just got up. After like 4 hours of sleep.

Caverns this time… Ok I’ll see what I can do :)

Game idea sketch

It is not carved in stone, but that’s what I have right now:
A turn-based strategy game in which the player commands a few evil units to keep the good guys away from the cavern.
I’ll try to keep it as simple as possible so I can finish in time.

Click to enlarge

Click to enlarge

I’ll start coding after breakfast.

Tags: cavern, sketch

Goodmorning, goodbye

Here is a first sketch of my game-idea: “Let’s go cave-burrowing” or “Eeat or die” (haven’t decided).

design

You fly/flap around, puke explosive stuff and eat (or dies).

Breakfast a glass of milk and candy-leftovers from yesterday…

breakfastleftovers

and finally a photo of my desk

workplace

N ow I’m gonna setup chronolapse for timelapse videos and then code like a monkey :)

Tags: deskphoto, foodphoto, game idea

Comments

Osgeld
29. Aug 2009 · 04:26 UTC
pimp chair, looks better than my padded stool
29. Aug 2009 · 07:25 UTC
I like the road rash on the top of the chair too.. 😉

Idea for GBA mock-up

I’ve been brainstorming an idea I probably will not have enough time to finish. Its simple, its not incredibly hard to implement on the GBA, and it might look/feel cool enough to be a fun little game to try.

The basic idea is similar to Adam’s running flixel flash game, and you’re constantly running out of energy so you need to make sure you jump over the stalagmites. This isn’t super revolutionary but considering how little time I think I will actually have, getting something together at all will be a miracle, especially on the gba!

Good Morning Ludumdare 15!

ld15-1

Making breakfast is no reason to leave #ludumdare! :3

Still thinking about what sort of game to make. I’m determined to make this one count!

Comments

nullsquared
31. Aug 2009 · 11:43 UTC
Whoah those look really good, what’s in them?
11. Sep 2009 · 09:11 UTC
Lincolnshire sausage and fried egg :3 It has become my go-to LD48 breakfast!

Caverns == doom

Ok, so the theme definitely threw me. I was expecting Burrowing to win (and kind of hoped it would, because I was going to subvert it as a theme). But seeing as we’re doing caverns, I’ve had to rethink quickly.

A while back, I saw a post by Chris Delay of introversion talking about thier game subversion and I remember him using Doom based level content as test material and it sounded like a fun thing to do. Given that Doom is the ultimate “cavern” shooter to me. I figure, first step is to get a doom file format working. So my plan is to make a Doom->Obj converter. From there, I’m going to load the .Obj in 3ds max and convert it to collada. Bake some stupid texturing into it. Bake some stupid lighting into it. Then concentrate on figuring out some combat based gameplay.

Tools I’ll be using:

  • Horde3D
  • 3DS Max
  • SFML (for the windowing)
  • Visual Studio (duh)
  • Some kind of doom map editor
  • Some kind of physics engine
  • Recast for navigation (AI)

I’m not sure I’ll get everything done, but I guess having some fun content to play around with is a good start.  I guess just using Horde3D’s parallax offset shader thingumy is going to make it look half decent at least. Maybe I should add quake support too. Bleh!

Abortion.

I managed to get past that last obstacle only to run in to a brick wall.

The evidently horrible way Construct handles updating the collision mask of canvasses not only slows the game to a jerkfest, but overheated my machine to the point of crashing.

I want to take a screenshot to show how far I got but I’m afraid it’ll catch fire.

I’m pretty disappointed because I thought this was going to be an opportunity to try out an idea I’ve been sitting on for a while. Right now I’m deciding whether I should turn what I’ve done so far into less interesting action game or try to come up with something new.

Yawn

Cavern, really?

Just woke up, at my friend’s place (I’m crashing there). Dunno if the social requirements of staying at someone’s place, as well as coming back from 3 months away from friends will allow me to compete.

Plus, caverns, seriously?

l’ll still try to make photos. Just to pollute the compo blog.

*Evil grin*

Comments

29. Aug 2009 · 04:39 UTC
Caverns, actually.

You can’t really see anything in this screenshot.

You can barely see anything.

The game looks boring in the screenshot because of all the darkness, so I’ll explain:
-The player sprite minds its own business rather than rotate towards the cursor now.
-If it’s not obvious: You must shine a flashlight to find where the cave walls are.
-The sparkles (that are animated, but you can’t see that here) indicate where the coins are. Of course getting to them isn’t as easy as spotting them.
-The flashlight graphic you see here is the cursor, not an item you can pick up.

Going to bed now. G’night for now.

First things first.

Soo. Breakfast. I kinda feel sick after that party yesterday, so its only toast.  :(

Good thing with waking up a few hours after the theme announcement: There is already some insperation! Too bad its caverns, I had NO idea for this one…

Guess I am in anyways.

I will be using Gosu and C++, and want to experiment with some opengl shaders, if I ever come this far, that is. Sound will be mainly sfxr, and no music I guess.

Oh! I need an avater… Ohwell! Time to lurk in the irc channel and steal some ideas 😉

Comments

29. Aug 2009 · 04:42 UTC
Toast is fast! Toast is efficient! Go for it ! :)

Off to bed.

Okay, heading to bed. I’ve got a small handful of code (208 lines of ruby), and I’ve drawn my first graphic of the compo. Behold: dirt.png!

dirt

dirt