LD16 December 11–14, 2009

Still behind time.

I’m not sure I’ll be able to make it… will have to pull an all-nighter just to have a shot at it. Haven’t even started on the combat engine.

Here’s the star map. The ?’s are unexplored planets which will be revealed when the player’s ships get close enough. I am rather chuffed about how you can zoom seamlessly from a close-up of the ships to this map.

screenshot5

nine down, one to go

it’s getting done!

i don’t know will i be able to include music due to the time restraints and being generally bad in that field, but who knows?

what, no bonks?

what, no bonks?

Comments

madk
13. Dec 2009 · 11:37 UTC
Go to vgmusic.com. The music has no copyright restraints, and you would only need to contact the song’s creator if you were to sell the game commercially.
13. Dec 2009 · 11:46 UTC
Your game is bringing back fond memories of megazeux! Looking forward to giving it a try.
madk
13. Dec 2009 · 11:48 UTC
oh
PsySal
13. Dec 2009 · 14:32 UTC
HEY MAN, U aren’t allowed to use ZZT GAME ENGINE.
MTM
13. Dec 2009 · 18:02 UTC
WOah awesome flying red tie! Best game EVERS!!

12 Hours to Go

12 hours to go, and things are coming together way better than expected. But will I have a game by the end of the day? Who knows!

Graphics!

I’ve got my tilemap rendering with some placeholder graphics. Here’s a screenshot:

shot1

Busy busy busy…. back to coding!

Tags: graphics, screenshot, tilemap

12 items remaining in TODO list

screenshot3

Comments

Zecks
13. Dec 2009 · 12:09 UTC
i like
PsySal
13. Dec 2009 · 14:31 UTC
Looks totally cool, fixed grid isometric FTW!

12 hours left

I hardly got anything done yesterday, I had to do some shopping and played in a concert.

wskov

When I returned from the concert I played around with Flixel for some time and it looks like it’s pretty easy to use. I hope I can get a little game finished in the next 12 hours.

Comments

C418
13. Dec 2009 · 13:05 UTC
Haha! Real Life can be annoying sometimes:)

Two down, one to go

Got another level done. Here’s hoping I can make the last and still do a bit of polishing!

workinprogress03

Now I deserve a can of coke 😀

Comments

gimblll
13. Dec 2009 · 12:28 UTC
Wow, that looks seriously cool, definitely coke-worthy. :)
C418
13. Dec 2009 · 13:04 UTC
It definitely looks very interesting.

What’s left?!?!

Man, there’s a whole lotta roguelikes 😀 I’m gonna have some fun come voting time…

Things left to do :

Make combat and “leveling” work
Put in the rest of the enemies (not just sparkling vampires and TROGDOR)
Add the treasure and the church (spend money at the church to restore HP and buy potions)
The rest of the areas, dungeons etc etc…

A screenshot of part the World Map 😀
Oh look, the world map!

Comments

C418
13. Dec 2009 · 13:04 UTC
This looks lovely. Simply lovely.

Enemy shooting!

Got up about 3 hours ago, been working on enemy AI… finally got something that’s challenging, but still dumb as hell, but that’s 48-hours compo for you…

enemy_shoot.jpg

Now I need to build a home port thing, so players can spend money, get maps, etc, to see if I can actually get a game out of this…

Don’t think I’ll have the time to finish this, but c’est la vie…

botanic quest – 11 hours to the end

ld16 day2 lunch time

lunch time …

ld16 new player at home

and we got a new player at home !! his name is Neskau :) distracting everybody including me LOL.

After some drawing hours got the graphics that I will use

ld16 npc list

and made lots of improvements to the framework itself, including the colision handling, and finishing the desktop implementation, that probably broke the android one hehehehe, but for now the target is finish the game and post-compo will make sure jaga can have both implementations working.

Tags: botanic, botanic quest, dog, dogphoto, foodpic, graphic, NPC, progress, puppy

Keyboard bashing

Well with just 11 hours to go I think its safe to say, I will finish. I have finished the main structure of the game and I have drawn all the levels on paper. Now to finish graphics and design all the levels and if there’s time, make so nice music.

Comments

C418
13. Dec 2009 · 13:03 UTC
Go voltain go voltain go!

Flying through the air, eating chicken!

eating

Comments

C418
13. Dec 2009 · 13:02 UTC
Paint.Net-Art.
2dawolf
13. Dec 2009 · 13:03 UTC
Where’d the live stream go?
pythong
13. Dec 2009 · 13:06 UTC
at least you have chicken 😀
13. Dec 2009 · 15:17 UTC
NOM

running the last meters…

just got back from hanging out with friends, and now I’m pumped for the last few meters till the finish line! The game is basically done, all that’s missing is the most important part: the fun :D. because right now, there’s just a god mode, and no attacking enemies. well, 11 hours to go!

Also missing is the sound, but that’s a more minor thing compared to the attacking enemies

IMG_0770

haha, and that’s the food for the last hours. i consider myself happy having a 24h McD right around the corner 😀

So, at all, have fun and good luck for finishing the games!

Breakfast v2

I’m posting this pic a bit late, forgot first to add this right after the breakfast. After this rye bread + ham + coffee combo, I also did a re-run of yesterdays breakfast.

tonic_breakfast2

In related news: my compo entry is not advancing well. Basically I have it “all planned out” in my mind, and done bunch of groundwork with editing & coding & part of graphics. But I don’t have anything playable, not even close to that.

Partly this is because I have been feeling a bit sick, and I have slept more than during normal nights… If I don’t get my entry done in some adequate fashion, I’ll leave the idea for some later time then, since I do like the idea of what I’m building (although I wasn’t actually too fond of the theme!).

Tags: foodphoto

Comments

13. Dec 2009 · 16:43 UTC
I don’t know what that thing on the left is, but it’s amazing.

Done!

I won’t have time to code today so I’m considering my game done.

The procedural sound isn’t as nice as I wanted, there is only one level (but it’s a pretty hard one) and there is no high scores list (altough there is a score when you finish).

I had never used Flash before so I think it turned out fine. It’s not polished but it’s playable  and works as a proof of concept of a hearing-only exploration game.

You can play it here: http://www.nogard.net/soundscape

I’d love to receive comments and bug reports. If any bug is found I might have some time to fix before submitting tonight.

Materialized: breakfast and highest score

It was something like 3 pm when I finally made it out of bed. Other half had just brewed some coffee, so here’s my breakfast cupfull with some rye bread with it. After drinking it, I have managed to get done highest score showing in to the game.

Tags: foodphoto, progress

Cake or Death!

1ajk

Arrgh I have soo much work to do, but at least my game has voxel cake!

Comments

Fiona
13. Dec 2009 · 14:00 UTC
Death! Er no, I mean cake!

Preparing for competition

I ate lunch…

DSCN6746 (Small)

Closest to the camera is in Sweden called caviar, and according to wikipedia, called creamed smoked roe pretty much everywhere else(I am told it can be found on ikea when your not in sweden). On the other two sandwiches there are lettuce, ham, cucumber and garden cress. If you haven’t tried it it’s delicious :)

I also ate a few cookies, and all I got left is null, so here is a picture of that:

DSCN6747 (Small)

Finally I added a pirate treasure, in the shot below I’ve picked up two of them:

screenshot_2009-12-13_003 (Small)

Now I’m going to add some more stuff!

Tags: foodphoto, progress

Comments

13. Dec 2009 · 15:13 UTC
smoked roe you say? Is that anything like Taramasalata?

doing, doing, done

So my game is pretty much done now.

I still have about five hours left, gonna try doing some music.

Day 2 is going much better! :D

First, current screenshot:

Whoooo!

Whoooo!

Yeah! In the last… hour and a half, I think, I got some player interaction in there! Oh, yeah! Things are going quite smoothly all of a sudden, it’s rather odd.

Finally had an idea of what the game will be about, and I might as well say it – a dungeon crawler, where the only way to get experience is by exploring. Plan is every tile revealed will give you 1 XP, though other exploratory things could help too – perhaps discovering interesting plants? Actually, maybe each time you face a new monster you get some, that could work.

The darkness has the added usefulness of partially disguising how bad the level generator is. 😛

Tags: progress, screenshot